Founded in 1997 by Nate Wooley and John Breeden II, Game Industry News is the oldest continuously running online publication that focuses exclusively on the video game industry.
Game Industry News publishes independent reviews, editorials, news, stock market reports, interviews and podcasts every week on our website. New content is posted daily. The free weekly email newsletter has gone out every Friday since 1998 to thousands of opt-in subscribers. Subscribers range from industry professionals to gamers hungry for cutting edge commentary and unbiased reviews.
For display advertising, sales, podcast sponsorships, marketing opportunities or to place an ad in our weekly newsletter, please contact our Director of Sales and Marketing, Marie Flanigan, at
For subscription matters, or any other business-related matter, please contact our Publisher, Nate Wooley, at
For content related matters, to get your product reviewed, or to arrange for a text-only (non-display) ad, please contact our Chief Editor, John Breeden II, at
To arrange an interview, or for any concern about the website, please contact our Features Editor and Webmaster, Greg Crowe, at
Meet the people who work tirelessly to bring Game Industry News to you every day.
is the Publisher for Game Industry News.
Nate has been a publishing professional for 20 years and his writing has appeared in The Wall Street Journal and The Washington Post Group.
With John Breeden, Nate founded GiN in 1997 to provide clear, factual journalism for the video game industry. He's proud of GiN's long record of honest coverage and wide-ranging topics. Nate is committed to maintaining GiN's high standards now and in the future. He welcomes comments from subscribers or companies looking to forge relationships with GiN at
JOHN BREEDEN II
is the Chief Editor for Game Industry News.
As a journalist he has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.
His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time.
His experience in trade publications came as a writer and reviewer for Government Computer News.
As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal. He prides himself on being accessible to all his readers, and welcomes comments and suggestions sent to
is the Features Editor for Game Industry News.
His illustrious gaming career started out at the age of three, when he managed to get a bean from 'Don't Spill the Beans' wedged up his nose. While he has never been quite that intimate with a game since, he loves all manner of games, and will play anything that is put in front of him. He even goes to a week-long convention every year devoted entirely to board games.
Keeping the website up and running can be hard work, and Greg likes to relax with a nice puzzle game, but also likes to play LotRO with some of his GiN colleagues. Adventure games and shooters have also been known to hold his interest.
And he still maintains a sad devotion to that ancient religion: Civilization II.
Greg welcomes your comments and ideas. Email him at
is the Testing Director for Game Industry News.
Todd's columns have appeared in many publications such as GamePro, Electronic Gaming Monthly, PC Gamer, and Electronic Games.
Todd is a founding member of GiN and speaks from an "old school" gamer's perspective. Embracing the notions of all classic gaming, game soundtracks, and the original "hardcore style," he also shuns the trends he feels are ruining the game industry, such as the embracement of 3D, the over-saturation of MMOs, and misleading game advertising. You can tell him exactly what you think of his reviews, or just send him a note to
is the European Correspondent for Game Industry News.
Chella hails from the UK and joined Gameindustry.com around the year 2000. It was so many moons ago, she can't quite remember. Back then, the only women you saw in the games industry were in bikinis and vertiginous heels at trade shows - oh how times have changed, kind of. Chella started as a humble reviewer, but soon became our European Correspondent and keeps us on top of industry happenings across the Pond.
She tends to like the weird Japanese games we've never heard of, so that's good for making us look all-encompassing and stuff. Chella does like games, so don't be fooled by the copious amount of columns devoted to bemoaning the lack of variety in the industry. When she's not surfing (the sea, not the internet) or camping up mountains, Chella likes a good action RPG (especially if it's sci-fi), anything with a good narrative and like we said, the weirder the better. She's also a regular in the GiN Lounge, but that's just because we like her accent.
is the Online Editor for Game Industry News.
loves the twists, turns and scares of a well developed horror game. He believes that the depth and personality of the characters will make or break a game. Neal isn't a huge fan of excess blood and gore and commends Doom 3 for it's fear factor despite the lack of blood.
While Neal hasn't been writing professionally for very long, he enjoys telling stories. Before coming to GIN he was a freelance writer for some small town papers. Neal likes the staff and atmosphere of GiN and plans to stay for a long time.
is the Senior Reviewer for Game Industry News.
Jevon has always had a deep "love for the game" even since the days of his early childhood when 2D gaming was more than just a fad and the arcade scene was larger than life. He is always ever watching and ever searching for that new, unexpected, and nostalgic element in a game indicating something far beyond a fancy jewel case, promising screenshots, or big time brand. Jevon plays and enjoys every spectrum of gaming across all platforms, because he never wants to miss out on any opportunity or diminish his gaming experiences in any way whatsoever. As a result he has developed a deep respect and appreciation not only for the game, but for the gaming industry as a whole and the work that goes on behind the scenes. And in his own words: "What better way to appreciate the gaming industry than from the view here at GiN?"
is the Family Titles Reviewer for Game Industry News.
Karen is a shining addition to the GiN staff and is highly qualified to review games designed for children. A specialist teacher who works with learning-disabled children, Karen holds a master's degree in special education and an undergraduate degree in elementary education.
Karen believes that educational software and even purely fun children's games are a powerful learning tool that only recently began to be explored by our industry. She feels companies have a responsibility to produce quality children's software, and have to be mindful of whatever message the games contain.
She reviews children's software with a mind to what children enjoy and how they will benefit from using the software. She uses her years of study in the field as well as careful observation of children working with computers to guide her in GiN reviews.
wears many hats at Game Industry News.
When Marie is not working with clients, a rare occurrence, she still finds time to write reviews, cover events or sit in on a podcast.
These days, she splits her gaming time between PS3, Wii and any platform Apple makes. Her most loved games are open environment titles with beautiful graphics that she can spend months playing, but she's got a favorite in most categories and is always open to new gaming experiences.
hosts the Gamer Geeks podcast right here at GiN.
She also reviews plenty of games. Kelly loves her XBox 360, PS3, and her Apple products. Kelly's favorite games are RPG's and First Person Shooters. She is currently attending Marshall University for her Graphic Design BFA.
started playing video games back in the early 80's on an Atari 2600.
His first PC was a Tandy 1000 (circa 1985) from Radio Shack and his first game was a little adventure game called Rogue. He is still addicted to it. And its all been down hill from there. He blew the dust off of his old 360K 5 1/4 floppies to provide you with a little bit of Game Industry History. Download a copy of Rogue compliments of the GiN staff. He can be contacted for GiN related matters at
writes the weekly Time Waster review for GiN.
As you might expect, this makes him the embodiment of procrastination at GiN, which works out perfectly since his job is to find fun ways to waste time. Billy came up with the idea behind GiN's Weekly Time Waster when he realized that a lot of great but smaller games don't get the attention they deserve. It helps that he spends a lot of his free time spelunking the Internet for the best browser based games.
When not "wasting time" Billy likes to delve into the world of RPG's, and it doesn't matter what type of RPG it is. From Elder Scrolls to Final Fantasy and all the way to tabletop RPG's, Billy loves them all. To go along with this, he loudly proclaims to anyone who will listen that Chrono Trigger and Chrono Cross are the two best games to ever exist and hopes that one day his write-in campaign will convince Square Enix to revisit the series.
draws the weekly comic here at GiN, and, as to be expected, makes her art a key point of her daily curriculum.
With projects ranging from our web comic to commission requests, Alia finds more than enough things to keep herself busy. During her more down moments though, she likes to pick up games she knows can keep her entertained for as long as she needs them too. Games with deep story and puzzle aspects are what she enjoys most, and if asked what her favorite games are she will always answer with The Legend of Zelda, Silent Hill and Eternal Darkness.
started playing games way back when actual images in games were still a big deal.
In childhood she loved the old school quest games, a fondness which later in life evolved into a passion for RPGs. While RPGs remain her favorite fare, she's more than willing to take a break with a good action game and the occasional shooter. In games as in other media, Lisa is most impressed by good writing, and she believes that video games are as valid a medium for quality story-telling as any other one can name.
When not playing a game on her 360 or PC, Lisa is likely out playing a table-top RPG, or has her nose stuck in one of the many books in her vast and ever growing collection. If given cause to think someone might have burgled her apartment in her absence, on walking in the first two things she's worried about having lost are the Xbox 360 and the martial arts supplies, and that says just about all one needs to know.
hails from North Carolina, but makes his home base in Ohio now.
He's been playing video games since he was old enough to learn how to press the buttons. Jordan loves playing sports, spending time with his family and his amazing fiance. He loves all kinds of games, but especially Madden, NCAA football titles, and his absolute favorite games are the Call of Duty series. Smith plans to obtain a paralegal degree and one in computer animation at Zane State College. He hopes one day to design and develop games himself.
has been an avid gamer his whole life, starting with his stealth missions into his older brother's bedroom to play his NES.
A former writing consultant for his university's Writing Center, an establishment dedicated to helping college students with all aspects of writing, he has gained a great deal of experience in writing and has always loved writing about the video game industry.
While a lover of most video games, Tyler enjoys a good action RPG and has just enough self loathing to enjoy putting in several hours with Dark Souls. He also loves sinking time into his classic favorites such as Ocarina of Time, Mega Man Legends, and The Legend of Dragoon.
Aside from video games, Tyler also gets his kicks from film and literature and enjoys discussing both with others of similar interests.
is an avid gamer and an avid reader.
He believes video games and fiction are two great things that go great together. When he's not reviewing books for GiN, he fights fire, writes poetry and follows politics.
Vincent Mahoney is a game reviewer, graphic designer, illustrator and insurance agent: He wears many hats, but none of them properly cover his bald spot.
His long-term goal is to publish a comic of the story he and his wife created together. He grew up playing action-platform games such as Super Mario, Metroid, Mega Man, Contra and Castlevania, but discovered his love for RPGs through Super Mario RPG and Final Fantasy VI, then embarking upon a quest to play every RPG he possibly can. At over 200 RPGs and counting the quest is not going so well, and there are buster swords, giant cats, eight virtues and personae appearing to him in his sleep. Please send help.
is a game reviewer for GiN.
She enjoys puzzle games and strategy MMOs but she's willing to play just about any game as long as it's fun and engaging.