Chella hails from the UK and joined Gameindustry.com around the year 2000. It was so many moons ago, she can't quite remember. Back then, the only women you saw in the games industry were in bikinis and vertiginous heels at trade shows - oh how times have changed, kind of. Chella started as a humble reviewer, but soon became our European Correspondent and keeps us on top of industry happenings across the Pond.
She tends to like the weird Japanese games we've never heard of, so that's good for making us look all-encompassing and stuff. Chella does like games, so don't be fooled by the copious amount of columns devoted to bemoaning the lack of variety in the industry. When she's not surfing (the sea, not the internet) or camping up mountains, Chella likes a good action RPG (especially if it's sci-fi), anything with a good narrative and like we said, the weirder the better. She's also a regular in the GiN Lounge, but that's just because we like her accent.
Playing to complete the tacked on ‘centre of the universe’ and Atlas path objectives leads to a grind-style rinse and repeat experience, which misses the point of No Man’s Sky. It’s not a perfect game, and it’s not for everyone, but there’s lots to enjoy in No Man’s Sky.
John joins the Argue the Toss team to be their guide to No Man’s Sky, as they discuss 10 things they wish they’d known when they set up. These are the tips you need to get to the centre of the universe.
Drew and Chella discuss Inside, the latest game from Limbo developer, Playdead. From the puzzling ending and the artsy intentions, can the Argue The Toss team agree to disagree?
Playdead’s Inside game is the spiritual sucessor to Limbo. If you haven’t played Limbo, just play Inside instead because it’s like the best version of Limbo – a perfect, atmospheric little puzzler with just the right mix of creepy mystery mixed in for good measure.
Regular reality’s just not real enough, so this week Argue The Toss returns to the virtual, this time with special guest, Dr. Wendy Powell, senior member of the IEEE and senior lecturer in applications of VR at the University of Portsmouth.
In post-Brexit Britain, the false hope of the little Englander mentality portrayed in We Happy Few is even more depressing. Chella is not convinced by the survival gameplay mechanic and hopes Compulsion can deliver a compelling experience once early access is over.
This week, Pokemon GO proved that you should never underestimate Nintendo. Chella considers the AR phenomenon that has sent Nintendo’s share values soaring and seen people walking into lampposts.
This week’s ATT is a catch-all catch-up cast. The duo discuss Drew’s newfound obsession with Dark Souls, chat about Oxenfree, The Beginner’s Guide, 1979 Revolution, and finally sort out that whole Brexit mess.
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