John Breeden II, Chief Editor

As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

Recent Posts

Worms Revolution Developer Diary

The second developer’s diary from Team 17 is here, with programmer Ian Lindsey giving you the scoop on how the terrain and landscapes have been changed in "Worms Revolution". Learn how the new physics system will transform how you interact with obstacles – and make them blow up. Plus details on the new water system. http://www.youtube.com/watch/?v=0LHdgu1Wqaw I love this video. But the movie running in the background is so funny, especially if you have played Worms before, that I cant really concentrate on what the developer is saying. Developers: Team 17 Platforms: PC, PlayStation 3, Xbox 360