As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time.
His experience in trade publications came as a writer and reviewer for Government Computer News.
As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.
Whether attending an elite cocktail party for a billionaire madman or storming the beaches of his private fortified island, today’s elite superspy needs to be deadly and well-dressed. 007 Nightfire does an excellent job of capturing the flavor of the James Bond world, and providing a lot of action to boot. Basically, the game is a shooter, with some extra elements added in to give the game a bit of flavor. Each mission has certain Bond-like things you can do that will give you extra points and trigger the way-cool theme song. You don’t have to perform the Bond-moves to … Continue reading Get Shaken and Stirred with Nightfire→
A house built on a shoddy foundation won't last very long, no matter how many amenities the structure has. In the game industry, a game's graphics are its foundation. Having amazing graphics is a basic requirement of any game these days, or consumers won't even bother to try it out. Ironically, creating amazing graphics is probably one of the most time-consuming aspects of computer game programming. If there are any flaws, the players will immediately notice. Some companies employ entire armies of artists and graphical programmers, and even then it can take two years or more before that phase of … Continue reading Graphical Greatness→
For fans of the spaceflight genre, freelancer is probably the most anticipated game of the year. The title follows in the tradition of both the Wing Commander and Privateer series, and is more closely related to Privateer. This is a good thing, since Privateer II remains one of my all-time favorite games. What was so good about Privateer II, and what shows promise in the beta of Freelancer, is the completely non-linear nature of the gameplay. You can play a good guy, taking missions that help the police or the military. Or you can become a pirate and lie in … Continue reading Freelancer Boldly Goes→
It’s not easy to break the mold, especially in the real-time strategy and shooter genre. You can improve the graphics and sound, but at the core we have not seen anything too new for a number of years. Impossible Creatures does bring new and exciting elements to the table, much to the joy of tired tank-rushing RTS gamers. The two interesting elements are that you can combine real-world creatures in a primitive lab to create just the right behemoths of destruction, and the fact that you have to use real-world creatures and their abilities to do it without the aid … Continue reading Impossible Fun→
Adding online playability to the immensely popular Sims series is like throwing gasoline onto a bonfire. For fans of the game, it is an excuse to permanently enter the ranks of the addicted. Maxis has created an inviting and friendly online world, more so that I have ever experienced before. The world’s rules are completely stacked to foster cooperation between players. The end result is that it is unlikely that you will have a bad experience when you start playing. When you first begin your Sims experience, you will have to first create the person, your avatar if you will, … Continue reading The Sims Online is Addiction Squared→
Remember the "Video killed the Radio Star" song? Well, video – as in the MTV video brand – also killed the computer game industry back in 1984 that was previously riding high with success following success. But today is not 1984. In addition to the sudden rise in music video popularity, market leader of the time Atari shot itself in the foot by only selling seven million Pac-man cartridges instead of the projected 20 million. This was quickly followed by only selling one million of their horrible ET game, when they thought they would sell 25 million. Rumor is that … Continue reading This Is Not 1984→
I was so happy having just completed about 300 hours of role-playing, easily the largest amount of time I have spent on a single non-online only game in my life. Super bad guy Dagoth Ur fell to my blade, well, actually he fell to an earthquake after I completed the game-winning ritual, but I’ll take the credit for his death. I sat back to breathe a sigh of relief. Nothing to do now other than travel around the world fighting minor baddies like bandits living in caves or the occasional marauding Kagouti. And my manor home is decked out in … Continue reading Tribunal Adds Creativity to Creation→
After months of incessantly playing Medal of Honor, it seemed like nothing would break the spell that game had over the local LAN. With interest in World War II at a recent high with the release of Band of Brothers on DVD, it seemed that anything that would topple MoH would have to be WWII themed. When Battlefield 1942 arrived, the battle was pretty much over. Battlefield 1942 is at its heart a multiplayer game. There is not much of a single player game to speak of, so don’t expect a rich storyline or complex mission goals like in MoH. … Continue reading It’s WWII, Woo Style→
As I pack my bags and head off to the Comdex computer show in Las Vegas, I wonder if the game industry will have a large presence at this largely computer-hardware type show. You see, last year was interesting because the tech industry (read non-game related technologies) were in a huge slump. Now we know this slump was just the beginning of what has become a long financial nightmare. The game industry by contrast was doing quite well, with three consoles to choose from and a healthy PC market. Even the old Macintosh game market looked like it might make … Continue reading Comdex Is About Games Too→
We tuned into Inon Zur, the composer of that score and countless others to chat about the game industry, the history of soundtracks and what we might expect from the future of this exciting area.
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