As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time.
His experience in trade publications came as a writer and reviewer for Government Computer News.
As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.
Showgunners leans heavily into its turn-based combat core, offering players nearly constant tactical fighting in levels expertly crafted for that kind of gameplay. It’s set in a dystopian future where contestants fight against an army of convicts in a popular game show, and the losers don’t get any nice parting gifts.
My Friendly Neighborhood is kind of like a wonderfully odd mashup of Five Nights at Freddy’s and Call of Duty. The title has players exploring a closed television studio for a children’s show where all of the formerly family friendly puppets have come to life and gone completely mad.
Killer Frequency is an incredibly unique horror puzzle adventure. It uses a first-person interface, but instead of pelting players with jump scares or waves of monsters, it challenges them to try and save desperate people who call into a late-night radio show looking to escape a deadly serial killer stalking a small town.
Age of Wonders 4 was designed to heavily support player customization of their heroes, societies and armies, leading to a sandbox experience that is not to be missed for fans of turn based, 4X strategy titles.
Storyteller is an award-winning puzzle adventure title that has players building many different stories using pieces that represent backgrounds, characters and plot points. It offers interesting puzzle-solving gameplay that should appeal to anyone who enjoys a good tale and puzzle adventures.
Dungeons and Dragons has traditionally been played mostly in the minds of its players and dungeon masters. Meanwhile, the Dragonlance campaign realm was created for more tactical combat opportunities, and the Dragonlance: Warriors of Krynn Board Game doubles down on that.
Coming from the developers of Mutant Year Zero: Road to Eden, one can probably expect lots of intense post-apocalyptic storytelling and challenging turn-based combat in the newly released Miasma Chronicles. And they would be right. The new title takes the same basic format and improves on it in almost every way.
Sunday Gold is an extremely interesting title in that it combines elements that normally don’t go well together like point and click adventures, puzzling minigames, RPG character building and even turn-based combat. And yet, somehow, it all works in this stylish thriller.
Book Review- Dragonlance: Shadow of the Dragon Queen
Shadow of the Dragon Queen is a module set in the classic Dragonlance campaign world where massive armies of humans, monsters and dragons fight to control entire continents, and a small party of skilled adventures can tip the scales to one side or another.
Game Review- The Long Dark: Tales From the Far Territory - Signal Void
Hinterland Studio has split their frosty The Long Dark game into two parts, the story-focused Wintermute missions and the open world survival portion. Signal Void is the first major update to the new Tales From the Far Territory survival mode, and adds new tasks, locations and narrative content.
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