Starfleet officer educated in the liberal arts, commanding a starship fueled on enthusiasm and armed with photon torpedoes made of duct tape, legal reasoning, and d20s that only roll natural twenties.
Burnham, Saru, Culber, and Detmer desperately search for a way to understand 10-C and explore the ruins of their former planetary civilization to find it. Meanwhile, Tarka and Book sneak aboard the Discovery in order to install a software patch to aid them in their own quest. This week: “Rosetta.”
Firegirl is an ambitious game that offers some truly intriguing game mechanics. You will find your superhero firefighter girl in a constant battle with some very angry, living flames as you save your city in this exciting rogue-like platformer.
Season two of Star Trek: Picard opens with Picard working through some emotional issues, exploring bits of his past, and warping to investigate a mysterious spatial anomaly that appears to be Borg in origin. He’ll have some help from some old friends and some even older friends, and he’ll have to hit the ground running to outrun time.
Our Modern Gamer fondly remembers the classic Outlaw Star anime while playing They Always Run this week, a gritty space western side scroller featuring a Clint Eastwood, Cad Bane type mercenary with three arms and lots of attitude.
The time for First Contact has come, but Burnham must take Discovery through the Galactic Barrier safely first. Burnham and Rillak come to a sort of agreement, and Saru makes a move. Kind of. This week: “The Galactic Barrier.”
This week our Modern Gamer does some seriously cute cart racing in Pinchcliffe Grand Prix, which is known as Flaklypa in its native Norway. If you are Norwegian, the game is probably nostalgic, but anyone can enjoy the amusing mini-games and racing action.
Book and Tarka continue their plans to destroy the controller at the center of the DMA. Vance sends Burnham to intercept and hopefully convince Booker to stop. Meanwhile, they also have to figure out a way to traverse the galactic barrier, which poses a whole host of complications. This week: “Rubicon.”
As Michael Burnham and Joann Owosekun head off to a mysterious pleasure barge owned by a former contact to acquire valuable sensor data, Book and Tarka seek out the same individual to acquire illegal isolynium. Burnham must prevent Book from getting the isolynium, and they settle down to do battle for it over a high stakes game of poker.
With obvious influences from games like Journey, Scarf is a beautiful and easy-going platformer that tells the tale of a creature of light (that’s you) and a red dragon scarf as they jump, glide, fly and explore magical worlds together.
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