Copout Comic
Ahhh…who cares if the game doesn’t do what you say it can. Just give the suckers a bit of the old razzle-dazzle, right? Isn’t that what it’s all about…the three magic letters…
Ahhh…who cares if the game doesn’t do what you say it can. Just give the suckers a bit of the old razzle-dazzle, right? Isn’t that what it’s all about…the three magic letters…
What’s this? Positive ink from the press? Well, you know what they say…if a little hype is good then a lot must be better? Right? Right?
And Joe tries to butter up and manipulate the game press. Because we here at GiN have *never* had anyone ever try to do that to us. Not ever. Well, maybe once!
Free to play? As free as the nearest wallet. Or should that be boom stick or katana or what?
Every game reaches this point. The work is done, the media is shipped, and now it’s up to the public. But how will the gang’s new game sell? Let’s find out.
Is it a real surprise that, when it comes to making things happen, it’s up to Aster and Caroline? Somehow I just don’t think that Jordan and Neil are up to the task.
Two of the gang meet two of the other gang. Turns out it’s the wrong ones meeting the wrong ones. That’s this week’s comic!
It’s true, they do! At least to the smart and plugged in set of GameShop employees they do. If anyone can spot them from a mile away…
Even if you have a game developed, you still need to sell it. But what if the winds of change, nay of DESTINY, are with you? What if…
The gang’s finally finished putting the polish on their first game. Now comes the tricky part, conquering the world as a brand new game developer.