Hailing from the windswept wilds of Wales, Drew Moffatt is GiN’s European Correspondent. His bi-weekly EuroFiles column sniffs out the latest game news from across the pond and from the industry in general.
Chella deconstructs Valiant Hearts: The Great War in terms of artistic merit, gameplay and storytelling style. And she’s mighty glad that the industry, and Ubisoft specifically, is willing to take chances like this beyond the normal run and gun bullet storm gameplay we normally get.
Howdy everyone. You may not notice this at first, but I’m not Chella, though I play one on TV. Not really. Only Greg Crowe here at GiN actually appears on TV. But I do fill in for Chella when she’s on vacation. She spent the last week at the Glastonbury Festival over in England, which is a pretty big music and cultural event that looks like a lot of fun. Chella and her team of friends help to organize a small part of the show, so she’s doubly tired I’m sure. Meanwhile, here in the United States, we have a … Continue reading What Do We Play On A Long Holiday Weekend?→
With a somewhat subdued E3 Expo 2014, Chella still manages to find the best bits from the show, and reveals quite a few pretty cool gems that are not to be missed. Stop by and see if you sync up with Chella this week on what you are dying to play in 2014.
Child of Light’s central character is a girl who breaks the fairy tale mold and teaches us that girls don’t have to be like boys to be heroes or to be cool. But does that make it a “girl’s” game? Chella wonders about the game’s mainstream acceptance this week.
This week Chella tackles a few games that attempt to make a statement, or to comment on recent events. This begs the question, are games growing up to where they can express views and change minds? And are gamers ready for that if they are?
Last week Chella celebrated the best game box art of 2013. This week, she tosses some tinder into the fire and gets ready to burn the horrible, the mundane and those boxes that utterly fail artistically.
Chella takes a look at all the amazing game art of the past year. Not what’s inside the game, but on the cover of the box. A sometimes overlooked area, there are some real winners, suitable for framing.
This week Chella examines one of those violence in video games studies we all know so well. Only this time, researchers actually found out that it was the poor controls, not the violent content, that got gamers so frustrated.
Chella and the GiN crew jumped into the recent advanced beta for The Elder Scrolls Online, finding a fun but still flawed world that nonetheless is shaping up to be a powerhouse game.
Chella examines the 2013 Game of the Year awards, agreeing with most of the choices readers made this year, and only scratching her head on a few items.
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