The Art Of The Cut Scene
Reviewer Neal Sayatovich takes a look at the raging battle between interactive and storybook-type cutscenes in games, and decides that which one is best may come down to user preference.
Reviewer Neal Sayatovich takes a look at the raging battle between interactive and storybook-type cutscenes in games, and decides that which one is best may come down to user preference.
It turns out that 2011 was quite a rollercoaster for gaming, with plenty of hot titles and a few major disappointments. Chella sorts out her list of best and worst of the year.
Asian Markets Correspondent Febriani Sihombing lets us in on the top games of 2011 in Japan. And there’s not a Modern Warfare or a Skyrim among them!
News that EA is charging users $30 a year to play their version of Tetris and be part of the new T-club has got Todd wondering if people really are stupid enough to fall for the trick?
Chella collects the latest Xbox 360 sequel rumors, from the ridiculous to the likely, and ranks them according to plausibility. What will the new 360 look like? It’s anyone’s guess.
Glyde.com is taking their hatred of Gamestop’s return policies to heart, or to their pants we should say, setting up a "Not as bad as Gamestop" protest where people can kick them in the nuts.
Todd Loves Skyrim. That’s not the problem. It’s that he can’t seem to find the time or the willpower to do anything else, even pen his column! Why does it have to be so darn good?
While indie developers struggle for acceptance in the West, in the East some are practically worshiped by adoring fans. Febriani explains why indies are so big in Japan.
We may very well look back on 2011 as an awesome year for video gaming, that is if anyone can afford to play even half of the great titles coming out in the last few months of the year.
Recently, horror games have been in decline. And reviewer Neal Sayatovich says that even supposedly scary games lose their way amid high-firepower and over-the-top gore.