Looking for an amazing place to work in the game industry? We talk with Goodgame Studios, one of the most happening developers in Europe with over 1,200 committed game designers from sixty nations. From a swimming pool to food and beer, we find out why everyone wants to join up with Goodgame.
Lichdom: Battlemage was a huge success on the PC, with thousands of spells available to craft that could incinerate, melt, freeze, dazzle and who-knows-what-else to hordes of enemies. Now the badass mage concept is coming to consoles. We talk with the publishers to find out about Lichdom’s magic.
When diagnosed with cancer, Sam Coster decided to not only fight it, but to get together with his brothers to create the massive open-world, crafting RPG Crashlands at the same time. Sam beat cancer, and his game is winning over thousands of players.
Maximum Games is looking to redefine the whole stealth action genre with Alekhine’s Gun, a title that offers open world freedom, intense stealth gameplay and an exciting Cold War plot that’s not to be missed. Dive into the shadows a bit with its creators.
The Golf Club Collector’s Edition is one of the most unique sports games to come out in years for the PC. It offers a realistic swing mechanic, gorgeous graphics, a new tropical mode, and a full course designer. Find out how it was made this week in our industry interview with HB Studios.
Security is on the minds of many gamers, and game companies, these days. We talk with computer security expert Dr. Vincent Berk from FlowTraq to explain the latest in defense technology.
Play Magnus is a unique app that challenges players to face the world’s best chess player, Magnus Carlsen, at different phases of his life. The goal is to get more young people interested in chess. Find out how successful they’ve been so far.
Independent developer Victoria Arnold from Open Name Ltd talks with GiN about making good games that kids can play quickly before moving on to other things. Their first titles Bog Racer and Cut The Buttons have been wildly successful.
This week we chat with Daniel Cook, co-founder of Spry Fox and the designer of Road Not Taken. Surprisingly, he wasn’t completely happy with how he had to design his hit game, and is looking forward to working on a few new projects that might be swimming against the current trends.
The Steam online service just went through a major update that adds personalized shopping, more granular searches and the ability for anyone to become a game curator helping others. We chat with Valve’s Alden Kroll to sort it all out.
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