Our intrepid columnists Neal Sayatovich and Vincent Mahoney have re-launched the infamous GiN Lounge podcast for 2021. This week they tackle the bungled launch of Cyberpunk 2077, and hope that their own show’s relaunch goes a bit better!
The Breaking Bad epilogue movie is out, and fans can finally find out what happened to Jesse Pinkman after the events of the series finale. Drew and Chella are here to tell you whether it’s good (it is) and/or necessary (it’s not, but things don’t have to be “necessary” to be good).
It’s the last episode before Hallowe’en, but due to some spoOoOoky technical difficulties, this week Argue The Toss strikes a dark bargain and resurrects a seriously spine-chilling episode from beyond the grave. We’ll be back as normal next week.
Untitled Goose Game sends a disgruntled goose with a mission into a village to wreak havoc. Your mission is to ruin each villager’s day in a range of inventive ways. Drew and Chella discuss the goose game that’s more Hitman than Animal Crossing.
Telling Lies is the investigation game from Sam Barlow, of Her Story fame. It uses the same basic mechanic, but adds more characters and features to tell a brand new story that feels more grounded than Her Story’s fairytale drama.
Spider-Man: Far From Home has brought the wildly successful third phase of the Marvel Cinematic Universe to a close. Where can the franchise even go from here? Oh, Phase 4? Yeah, OK, that makes a lot of sense actually. Don’t know why we didn’t think of that.
Drew and Chella discuss their summer viewing habits, covering game design in Taskmaster and the new generation of teen comedy dramas, Sex Education and Booksmart.
Special Argue the Toss guest journalist and philosopher Jordan Erica Webber discusses the concept of unreliable narrators in videogames, looking at some of the challenges as well as a few of the games that employ this narrative device really well.
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