Category Archives: Game Review

DroidWorks uses Star Wars gang as a powerful learning tool

Lucas Learning Ltd. has created a dream program for any Star Wars fans out there who ever fantasized of building their own droids. This game is called Star Wars DroidWorks and it amazingly combines entertainment and scientific learning all into one. Parents should have as much fun solving the many puzzles in the game as their children, making DrowdWorks a truly rare find. As you enter the program, you are told that the Empire, the bad eggs of the Star Wars universe, are busy building assassin droids at a hidden droid factory on the planet Tatooine. The Rebels need one … Continue reading DroidWorks uses Star Wars gang as a powerful learning tool

The Economic Side of Warcraft

I would have titled this game Merchants and Knights instead of Knights and Merchants. You can spend 3 or 4 hours building up your town, interspersed with maybe 5 or 10 minutes of combat. Now don’t take that the wrong way. I just have some issues with what is truly a fun game. If I could divide this game in two, I would give the Merchants side 4 ½ GiN gems, but unfortunately I would have to give the Knights part of this game 2 GiN gems. Average that out and Knights and Merchants gets 3 ½ GiN gems. The … Continue reading The Economic Side of Warcraft

Rainbow Six is red hot sniper action

I’ve always liked the suspense of sneaking through an installation, catching terrorist forces off-guard, sniping them without warning, rescuing hostages and disarming explosives. But still, even with all that Metal Gear has done, I’ve always wondered how it would be done in a first person perspective, borrowing elements from Goldeneye on the Nintendo 64, plus adding the ability to plan out my operation among fellow teammates before sending them out in combat. Thanks to Red Storm Entertainment, my thoughts have become reality as their release, Tom Clancy’s Rainbow Six, takes these elements and executes them in the right way. Rainbow … Continue reading Rainbow Six is red hot sniper action

Wetrix: no love at first site, but love none the less

If you thought Tetrisphere was a mind sweeper, wait until Wetrix splashes home on your N64. Wetrix is by far the most challenging 3-D puzzle fighter I’ve ever played. If you don’t have the patience or the I.Q this game will leave you soak and wet! Congratulations to Ocean for developing a game that has originality and will nearly burn all your brain cells before you master it. Wetrix isn’t a "love at first sight" type of game, but you gradually grow more and more addicted to it. Don’t even think about trying any of the other modes until you’ve … Continue reading Wetrix: no love at first site, but love none the less

Heart of Darkness has soul of adventures past

Wow. That’s the first thing that comes to mind when thinking about Interplay’s Heart of Darkness. One of the best things Interplay ever did was to divide its development houses into different areas of expertise. Heart comes from Tantrum, the action game side of the family. With low system requirements making it accessible to nearly anyone who bought a computer sometime in the past four years (66 MHz required), simple controls and a story line that appeals to both adults and children, Heart is destined for greatness. In early GiN industry awards voting (see our Web page if you have … Continue reading Heart of Darkness has soul of adventures past

Metal Gear Solid packs awesome punch

Who said that all action games had to involve a lead character running through corridors, shooting everyone in sight? Fortunately, a young man named Hideo Kojima changed this idea back in 1987 when he released a simple game to Konami entitled Metal Gear. The concept was unlike any other, as it required smarts and stealth, rather than brute force to complete your objective. MG was released for both the MSX computer in Japan, and on the Nintendo Entertainment System (under Konami’s Ultra Games label) with high success. Then, in 1990, two versions of Metal Gear 2 were released. The MSX … Continue reading Metal Gear Solid packs awesome punch

Hexplore Your World

Welcome to the more personal side of Online Role playing. When I first received Hexplore, I played the first level by myself in the single player mode and I had a really good time. I fought monsters and recruited an archer and a warrior to go with my adventurer character. I explored a town and purchased a better axe for my warrior, and I learned a lot about how the interface works. Overall, it was a very helpful experience. Unfortunately, that is also about the extent of the usefulness of the single player version. The multi player version, which I … Continue reading Hexplore Your World

Gravis makes awesome controller to support any game!

I’ve always had a soft spot for Gravis’ controllers. Who knows why it is? Maybe it’s because the first control I bought for my PC was the original Gravis Game Pad. Maybe it was the similarity of their gamepads with the gamepads of video game consoles. Then again, maybe it is because their controllers are of such a high quality that I cannot see going with anyone else. And from that original game pad to their most recent controller, the Xterminator, it is apparent that Gravis cares about their gamers and knows what they want in a controller. Xterminator has … Continue reading Gravis makes awesome controller to support any game!

N2O: Nitrous Oxide will give gamers a real high!

I’ll admit, I’ve always been a big fan of classic arcade shooters. I don’t know why, maybe it was because of the sheer adrenaline rush that was obtained when trying to survive an endless onslaught of aliens. Two classic shooters that come to mind as the most engrossing, the most intense, and the most challenging are Tempest and Gyruss. They both had the same structure: rotating around in a 360 degree plane (well, almost, Tempest had a couple open-ended courses). Updates to these such classics, including Nanotek Warrior and (the only great Jaguar game) Tempest 2000, carried on the tradition … Continue reading N2O: Nitrous Oxide will give gamers a real high!

Dominion is too little too late

It was bound to happen sooner or later. With the influx of money and the media attention on certain high-profile personalities, the gaming industry is suffering from some of the same ills as the movie industry. Unfortunately, Ion Storm’s Dominion: Storm over Gift 3, published by Eidos, is a casualty of these ills. In development for over three years, Dominion suffers from a dated approach, poor implementation, and a kind of me-too attitude. Like an over-budget action flick, the game never seems to gel with any particular focus. If Dominion came out two years ago, it would have been the … Continue reading Dominion is too little too late