Winds of Change takes the normally more comical Furry genre and places it into a much darker world and plot. It’s fairly standard as a visual novel type of game, but it might be difficult reconciling the cute characters with the serious story.
The Sanator: Scarlet Scarf game is a graphic novel with a dark story where you make decisions that affect the main character and the game’s world, sometimes in definitive ways. But it also has a unique mechanic that forces players to eventually see all possible paths, plus one hidden ending.
Set in the dark streets of Paris and seen through the rainy windows of a busy night shift taxi, you play a driver with a silver tongue in the Noir-like adventure Night Call. Talk to your passengers. Observe the world around you. And don’t get framed for your own attempted murder.
The studio behind the excellent Layers of Fear and the cyberpunk thriller Observer have crafted another masterpiece in Layers of Fear 2. This one delves deeply into a world of horror, and uses all kinds of sight, sounds and narrative techniques to portray its creeping dread.
Don’t Escape: 4 Days to Survive is an old school style point and click adventure that tries to stay grounded with real world solutions to the game’s many problems, while also presenting a compelling and somewhat epic sci-fi story.
After stumbling a little bit in episodes two and three, The Council comes back really strong in its final chapters, cementing it’s legacy as a great narrative journey that perfectly balances storytelling, puzzle solving and meaningful dialog choices in a tight adventure game.
Arcade Spirits is a romantic visual novel set it a wonderful alternative history where the videogame crash of 1983 never happened, and the arcades of yesteryear never went out of style. You get to run your own arcade while trying to find true love.
Thronebreaker: The Witcher Tales follows the Gwent card battling game from CD Projekt Red, giving us another glimpse into the world of the Witcher. This time the game is a single player experience with a role-playing front end. But can it battle a very crowded card game market?
Being trapped in dark water is a pretty common fear. Narcosis combines that with claustrophobia, arachnophobia and traditional monsters to create one heck of a scary, narrative type of horror game experience.
The Council is not your normal narrative-based game. It has an ingenious system in place to help build out your character while keeping the focus solidly on the fascinating, Lovecraftian story. Those who love deep narratives will want to check out this new episodic masterpiece.
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