Yep, that is the first thought when you look at the box containing DarkPlanet : Battle for Natrolis. Standard theme – almost. Humans find a planet. Humans want to take over the planet. Locals take objection to the humans kicking them off their world. Now here is where the first twist is introduced by Edgies, the battling of the Humans and the locals wake up a long dormant third party that takes exception to both other races and decides it would be a good idea to exterminate them so they can get back to sleep! That’s it, plain simple and … Continue reading Saving Planet X, Again→
It’s so rare these days to find an RTS that actually has something new to add to the picture, but Legion fits the bill. On the surface Legion looks like a lot of the other historical titles that have come into vogue as of late. Over the past 10 years I have played at least that many titles involving Ancient Rome in some way. But Legion is by far the most interesting, and in many ways, the most historically accurate. The game combines the standard province management features found in most games these days, with a turn-based strategic map phase … Continue reading Strategius Maximus→
Dragon Throne: Battle of Red Cliffs is a real time strategy (RTS) game set during the three kingdoms era of china, and believe it or not, my diverse background does actually include studying ancient china while in college. You are probably thinking "why man why?" Well, to be perfectly honest, my advisor recommended the class during an early morning appointment, and I was stupid enough to say ok. Seriously, I joke about it now, but in all honesty I found the history of Asia to be quite fascinating and I continue to expand my knowledge when the time and opportunity … Continue reading Dragon Throne: Battle of Red Cliffs→
If you played Europa Universalis, you may feel like you have been there before when you play Europa Universalis II. It has the same look, the same feel, lets face that it’s basically the same game with nifty new options and even more comprehensive economic and diplomatic systems. There are also more decisions for you to make as ruler of your nation of choice. But after a game has started, the differences will become more and more clear to you. This is basically a major enhancement to an already great game that only increases the player’s enjoyment of it. Many … Continue reading Came, Conquered, Done That→
How long has it been since Blizzard released a quality RTS game? About 4 years, if I remember correctly. I have always mentioned how Blizzard seems to take forever to get their titles out on the market. However, unlike other developers who take forever to make a title that ends up being bad (Battlecruiser 3000AD, anyone), whatever Blizzard releases ends up pure gold. Remember how long it took for Starcraft to come out? But also remember how the final product was so memorable, so engrossing, and just so deep that it is still enjoyed to this day (especially in Korea … Continue reading Warcraft III Reigns Supreme→
The first in an intended series of historically accurate simulations of the various campaigns of the Napoleonic era, La Grande Armee at Austerlitz (herein after referred to as Austerlitz to save my fingers) is still a work in progress. It ran onto problems right from its release however, the developers were quick to respond, and have been very responsive as further problems have surfaced and as gamers give their input on the system. Even now, in release 1.3 there are features discussed in the tutorial that are awaiting a patch to incorporate. Once I realized that you needed to download … Continue reading La Grande Armee at Austerlitz is a Work in Progres→
There is turmoil and chaos in the Middle East again. Sound familiar? No, I’m not watching CNN; I am playing JoWood Productions’ World War 3: Black Gold. World War 3 is a real time military strategy game in which you will control three different military powers. Using ‘real-world’ modern day weaponry, you will take command of the United States army, the Russian army, and the Iraqi army. World War 3 is similar to most real-time strategy games. There are goals that must be achieved in order to succeed and move on to the next mission, and you must build supply … Continue reading World War 3 Hits Too Close to Home→
I have a pile of lesser known sci-fi books collected from the dusty desks of co-workers when they moved on to new jobs, from library sales where everything was just a quarter, and several that friends have lent me with no intention of ever recollecting. A lot of these books, especially the short stories, contain some real gems. Sure, you have probably never heard of either the authors or the story title, but just because something is not embraced by the mainstream does not mean it’s bad. I love many of these books, and some of the stories they contain … Continue reading Around the Universe in 20 Minutes→
Patrician II takes you back to Europe in the 1300’s, where sea trading was really starting to take off, and a veritable fortune could be made if a trader was clever enough. The most resourceful sorts of fellows could even reach positions of power in a town or even a seat on the fabled Hanseatic League. As with any economic strategy game, the concept of "buy low, sell high" is a must to master. However, it’s not exactly simple to determine what is in low demand in one town, and more difficult to predict what will be in high demand … Continue reading Patrician II is a Rich Game→
I can here it now "Ah, jeesh, yet another Starcraft clone." Wrong! Conquest: Frontier Wars by Fever Pitch Studios is not another planet based real time strategy game. It does involve starting with a single ship and managing the collection of resources and completion of structures that will allow you to build huge fleets to battle the baddies (in this case the bug type Mantis or the energy based Celareons), but any similarity to Starcraft ends there. In Conquest you are dealing with planetary systems of one or more planets and wormholes to get from one to the other. The … Continue reading Conquest is Fun in the Suns→
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