Category Archives: Reviews

Tekken 3 will increase number of PlayStation owners

I want to start this review by saying that I wasn’t really a big fan of the Sony PlayStation. For the two and a half years the system was out, I felt that most of the games that were released were nothing but 3D eye candy. Sure, there were some definite exceptions, but those tended not to be the norm. It was getting to the point that I vowed that I would never buy a PlayStation, and only a miracle would change my mind. That miracle just came true, and it’s name…TEKKEN 3! The Tekken series already has a strong … Continue reading Tekken 3 will increase number of PlayStation owners

Need for Speed 3 is hotly perusing the number one race spot

Last week I reviewed Sony’s racing masterpiece Gran Turismo and considered it to be the finest racing game ever made. This week, I took a glimpse at GT’s closest PlayStation competition, Electronic Art’s Need for Speed 3: Hot Pursuit. At first, I thought that it would be a disappointing sequel just like Need for Speed 2 was, and fortunately for me, I was dead wrong. This might not be as deep a racing experience that Gran Turismo was, but it sure is a lot of fun to play. Once again, Need for Speed 3 provides a wide assortment of supercars … Continue reading Need for Speed 3 is hotly perusing the number one race spot

If this is the end of the Millennium, I want to stay home

"Of Light and Darkness – the prophecy takes its inspiration from the "end time" stories concerning the coming Millennium. Awakening in a village somewhere between Heaven and Hell, you are the "Chosen One," thrust into a climatic battle between the forces of light and darkness. The Clock of Judgement is counting down to the end. Apparitions guilty of the Seven Deadly Sins, herald the coming of the Anti-Christ, Armageddon and the end of Paradise. As the chosen one, you are challenged to discover the secrets of the Millennium prophecies, while Gar Hob – The Dark Lord of the Seventh Millennium … Continue reading If this is the end of the Millennium, I want to stay home

Deer Hunter woos non-traditional gamers, but not mainstream

For the last few months all I have been hearing about is this new Deer Hunter program which GT Interactive released under their WizardWorks budget lineup. I remember WizardWorks being responsible for some pretty decent add on products, such as their amazing D!Zone extension for DOOM a few years back. I used to spend plenty of time fooling around with the new levels, there were over 900, and it was found by me to be more than worth the 20-odd dollars I paid for it. But now, there’s this new budgetware product which is meant to simulate a true deer … Continue reading Deer Hunter woos non-traditional gamers, but not mainstream

Winter Heat can help Saturn platform go out with a bang

A few months ago I wrote a review of Konami’s Nagano Winter Olympics 98. Still, I am haunted by the mundane graphics and just plain God-awful gameplay. Fortunately though, I tested out Sega’s answer, Winter Heat. For me, it did a good job at cleaning out the rotten aftertaste that Nagano put in my mouth. Winter Heat is the sequel to one of the Saturn’s better, and most underrated, sports games ever released: Decathlete. Decathlete was itself was Sega’s answer to Konami’s Track and Field way back in 1986. Winter Heat follows up to Decathlete’s character selection, offering eight different … Continue reading Winter Heat can help Saturn platform go out with a bang

Microsoft Force Feedback Control is one cool shootin’ iron

Force feedback was something I had always wanted in my computer game environment. I first thought I would get it with a Nintendo 64 Rumble Pak, but basically all that is, is a little vibrator which doesn’t accentuate each force independently. Lately, I was able to get my hands on Microsoft’s new Sidewinder Force Feedback Pro joystick, and let’s just say that from the pack-ins alone, I am hooked. It’s strange that a company that just got in the gaming business when they released Windows 95 has created a controller of such extraordinary abilities. A 16-bit 386SX microprocessor works in … Continue reading Microsoft Force Feedback Control is one cool shootin’ iron

NHL Breakaway ’98 scores for Nintendo 64 gamers

Now that the Winter Olympic games in Nagano, Japan are finally over, the NHL can resume again. That means that we will be hearing more and more about how great Dominic Hasek is, just because he led his Czech Republic team to Olympic gold. So far this season, we have seen the king of hockey simulators, EA Sports’ NHL 98, shine on the PC and on the PlayStation. Up until now, the Nintendo 64 had to make due with the sub-par Gretzky trilogy (Gretzky 3D, Gretzky 3D ’98, and Nagano Hockey 98), which basically is just the same game in … Continue reading NHL Breakaway ’98 scores for Nintendo 64 gamers

Konami’s NBA In The Zone ’98 fouls out

I would like to know just what is wrong with Konami these days. I remember how it used to be about ten years ago, when their name was synonymous with quality. After all, who can forget their innovative NES series such as Contra, Castlevania, and Gradius. This tradition of greatness went on during the era of SNES and Genesis, with 16-bit releases of their classic series. That, like many other legacies, are destined to change. When Konami started creating games for the PlayStation, they suddenly obtained this new desire to make nothing but sports games. Sure there were some good … Continue reading Konami’s NBA In The Zone ’98 fouls out

Fighters Destiny helps catch up N64 as a fight game platform

While the Nintendo 64 might be a good system for racing games and remakes of classic NES and Super NES games, fighting games seem to have been left behind. Those that are made, however, went from relatively average to just plain awful. While the Saturn had quality fighters like Virtua Fighter 2 and Dead or Alive, and the PlayStation had is superior Tekken lineup, the Nintendo 64 was left with worthless junk such as Mortal Kombat Trilogy and War Gods. It’s been a year and a half since the N64 was released, and there hasn’t been one great fighting game … Continue reading Fighters Destiny helps catch up N64 as a fight game platform

Galapagos makes a new(born) splash in industry

Imagine guiding a newborn baby through a deadly maze of lava pits, toxic clouds and spinning laser turrets. You can’t actually touch the child, but he has the capacity to learn from his mistakes. Such is the fun and often highly frustrating world of Anark Software’s Galapagos. Players are charged with guiding a newly born metal bug named Mendel in his attempts to escape the evil workshop that created him. (The plot is a little thin but that’s not where this game’s strength is at.) When Mendel is born his mind is as blank as a political candidate on the … Continue reading Galapagos makes a new(born) splash in industry