Set during the 1980s in Sweden, Generation Zero features an open world environment where humanity has been killed by marauding robots. It’s up to you to scavenge for weapons and supplies, and fight back in multiplayer or solo play.
In the surprisingly not very radical Marx at the Arcade book, author Jamie Woodcock examines some bad practices in the videogame industry that exploits workers, and explores better ways of doing business that could also lead to better games.
After stumbling a little bit in episodes two and three, The Council comes back really strong in its final chapters, cementing it’s legacy as a great narrative journey that perfectly balances storytelling, puzzle solving and meaningful dialog choices in a tight adventure game.
Billy is taking a short break from mobile games this week to look at Labyrneath II, which is the sequel to a previous game featured in the Time Waster.
The Sennheiser GSP 600 Professional Gaming Headset is one of the most advanced headsets that we have ever tested. It provides beautifully rendered music and sound effects with some of the best games today, and might even enhance your performance.
For our review of the Free Fleet series of novels, we come to the penultimate entry. In From Furies Forged, we see the gloom and doom atmosphere reach a breaking point, but also an apex of action sliding into the finale. And we are pretty sure this one is going to end with a bang.
Energy Cycle Edge has an exciting name, but that is where the energy ends for this one-trick pony of a puzzle game. While this was reviewed on the Nintendo Switch, it would be more at home as an ad-supported, free smartphone game.
You will die far more than twice in Sekiro: Shadows Die Twice, a challenging game that has no difficulty setting other than hard. It’s a beautiful tale rooted deeply in Japanese folklore that also looks amazing. If you want some nearly impossible challenges and the resulting rewards, Sekiro is your game.
Depending on your point of view, the theory put forward by The Simulation Hypothesis that we are all part of a giant videogame might be deeply disturbing, or could explain quite a lot of things about our wacky world.
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