Frank Herbert’s Dune Misses Big Time
Every now and then I come across a game and wonder "what the hell were they thinking?" Frank Herbert’s Dune is one of those games. Every aspect of the game was either rushed or just not given the TLC it needed. Whatever the reasons, this is one of the most lackluster games I’ve ever played. Not since Take 2’s 1994 abysmal "Hell: A Cyberpunk Thriller" and the 1996 bomb "Battlecruiser 3000AD" have I felt this strongly. The first obvious sign this product was rushed is the fact that the box, manual and Dreamcatcher’s website clearly state the game requirements must … Continue reading Frank Herbert’s Dune Misses Big Time