The largest student run game jam in the world, Chillennium, kicks off at Texas A&M. For 48 hours, students will plan, design and develop video games from scratch, competing for the Best Overall Game award.
Video game usage is increasing dramatically–for play, for learning and for competition. Roughly 64 percent of American households have at least one person who plays video games regularly (minimum of three hours per week). Colleges and universities are offering a growing number of degree programs in the video game field, as well as embracing video games to boost student engagement in the learning process.
Last year’s jam was a huge success, with 40 percent of the participants being female!
You can visit www.chillennium.com/participants.html to find out more about the competition.