Michael Blaker’s Retro Game Friday: Mega Man Battle Network 4

Michael Blaker
Game Industry News is running the best blog posts from people writing about the game industry. Articles here may originally appear on Michael's blog, Windborne's Story Eatery.

Hey all, I’m back with the fourth entry in a series I really enjoyed back in the day for this week’s Retro Game Friday. It’s Mega Man Battle Network 4.

Plot: The plot is pretty solid for a Mega Man game, with Lan and MegaMan facing off against an existential threat in the form of a life ending asteroid on a collision course with Earth. Naturally there’s all other sorts of things going on, and notably you have to complete the game at least three times to fully unlock all the secrets, which is ridiculous by today’s standards.

Gameplay: This plays a lot like any other Battle Network though there are new additions, like the DoubleSoul system which lets players link up with other characters’ Navis to power up, and the dark chips which while powerful have a permanent cost of 1 HP that can’t be regained in addition to other bad effects.

Art: The art isn’t much different from previous entries, which isn’t surprising given this was still on the GameBoy Advance.

Music: The music isn’t particularly memorable.

Overall: A fun entry, though a very time consuming one.

Platforms:
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