Michael Blaker’s Retro Game Friday With Rocket: Robot on Wheels

Michael Blaker
Game Industry News is running the best blog posts from people writing about the game industry. Articles here may originally appear on Michael's blog, Windborne's Story Eatery.

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Hey all, I’m back with a relatively unknown game, that was notable nonetheless, for this week’s Retro Game Friday. It’s Rocket: Robot on Wheels!

Plot: The plot is pretty standard. The plucky creation of a somewhat mad genius tries to save said genius’s work when he leaves, and some of the other creations go bonkers from jealousy. Honestly, the plot isn’t the greatest, but it was fun at the time.

Gameplay: The game can be hard at times, but that’s mainly because this was the first game on a home console to ever feature a realistic physics engine. Sure, the game’s puzzles could be made much harder due to that, but the fact they got a working and relatively realistic physics engine in a cartridge for the Nintendo 64 is amazing. Otherwise, this was mostly just another platformer game. Interestingly, it’s the first game ever developed by Sucker Punch, of Infamous and Ghost of Tsushima fame.

Art: Sadly, the art has aged fairly poorly, but that’s pretty much a given since this was made for the Nintendo 64.

Music: The music was a lot of fun, though, with its jazz and psychedelic soundtrack.

Overall: Well worth a go if you can find a copy or emulate it, I suppose, since this game was never released on any other machine than Nintendo 64.

For those who like: Platformers and Physics Engines.

Not for those who don’t like: Either of the above.

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