CCP Games And Vivox announced that subscribers of the massively multiplayer online game EVE Online will soon have real-time in-game voice communication as a result of a technology integration agreement between the two companies. Vivox will provide CCP with game-embedded voice communication services customized for and integrated into the EVE game client.
EVE players will be able to speak with each other in game, create audio conference channels for their gang, corporation or alliance, and start, leave or rejoin voice conversations during game play without impacting game client performance. On-screen indicators will show the gamer which channels are monitoring audio communications and which player within a channel is speaking. Players will also have moderator priviledges to kick, mute, ban and un-ban other players, all synchronized with the rights of existing EVE moderator and user roles.
"Adding real-time voice to a game like EVE makes for an MMOG experience that grabsusers and immerses them in game play that’s not only challenging and entertaining, but creates a sense of community and camaraderie," said Vivox CEO Rob Seaver. "It’s this kind of technology that’s going to keep heavily-invested gamers excited about the future of MMOGs and transcend the industry."