Game Artist Begins The Mansky Caper Kickstarter

Matt Franklin has been working hard on the art for The Mansky Caper. Matt attended and graduated from Kendall College of Art in Grand Rapids Michigan with a degree in Illustration/graphic design in 2006.

After that he began working as a freelance illustrator for a number of clients. In the game industry, Matt credits include: Slugfest Games: Red Dragon Inn 5th Ed. (Joran the trickster deck), StoryClub Games: StoryCraze Planet Mercenary RPG game: Various players handbook illustrations, Genius Games: “Virulence: An infectious card game” and “Peptide: A protein Building game.”

Each character in The Mansky Caper has a special ability. Matt, as the project artist, helps to create the world of the game and translate the game mechanics into thematic storytelling and game play. Looking at Abraca-Deborah, a World-Famous Stage Magician and a Master of Sleight of Hand, we begin to get a sense of what she can do during the Caper. Will she make more than her loot disappear?

Join Calliope Games on January 11, 2018 as we take the next step towards bring the world of The Mansky Caper to life. Be a first day Backer; after all “It’s an offer you can De-Fuse!

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

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