After rumors that have been going on for years, Microsoft has finally announced the official release of Halo: The Master Chief Collection on PC. So great was the expectation by most of the gamers community on Windows 10 that someone considers it a joy as big as winning a huge prize in some lottery games. Anyway, let’s go and find out more about the features of this porting.
Microsoft and 343 Industries have confirmed that the collection will arrive both on the official Windows Store and, last minute news, on Steam, where the title has already found its place with a dedicated page. Currently there is no mention at all about the Epic Games Store, the digital delivery of the Fortnite software house that has been making people talk so much in recent months.
The development has been assigned to the aforementioned 343 Industries with the collaboration of Splash Damage and currently an official release date for the collection has not been announced yet, but it will have very special release modes. The collection will not be published in its entirety in a single solution, but each title in the series will be released individually at different times in the chronological order of the events narrated. This means that you will start with Halo: Reach, then move to Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST and, finally, Halo 4.
Community director Brian Jarrard immediately wanted to explain the reason behind this choice: “We’re embarking on a journey with our community to build a PC experience that delivers on PC gamer expectations.”
From what is reported, all chapters of the Halo: The Master Chief Collection will be optimized to the maximum to take advantage of the greater power of today’s PCs and so we expect 60 frames per second, resolution up to 4K and support for high dynamic range (HDR).
This is really exciting news considering that in the almost twenty-year history of Halo, the main chapters of the series had never arrived on PC, if we exclude Halo: Combat Evolved and Halo 2, whose versions for Windows Vista were, however, filled with working issues.
After this announcement, it is easy to assume that, although not right from the start, also Halo 5: Guardians may soon come to PC to close the circle since the unpublished chapter of the series, Halo: Infinite, has already been officially announced both for Xbox One and precisely for PC.
If there was still a need, this move confirms once again that Microsoft’s gaming section relies more and more heavily on PC. In fact, all the latest major releases (Crackdown 3, Forza Horizon 4 just to mentions the ones that were published in the last few months) came with the application of the live anywhere formula, meaning that after buying the game once, you could install it on both Xbox One and PC with Windows 10 and also synchronize the saves.
All this obviously happens while we are waiting to find out more about the rumored heir of Xbox One that currently has the codename of Scarlett and that could be officially presented at the next E3 in Los Angeles in June.