Hitman: Absolution Launch Trailer

IO Interactive A/S, a Square Enix studio, presents the launch trailer for HITMAN: ABSOLUTION. Powered by IO INTERACTIVE’S new proprietary GLACIER 2 technology, HITMAN: ABSOLUTION delivers a cinematic experience in a living breathing world, where player choice is paramount.

Experience unique disguise gameplay, improvised weapons and a myriad ways to take out a target. CONTRACTS, introduces a new and innovative online mode which allows gamers to create and share their own custom hit challenges within the game. Choose a level, pick your targets, weapons and the rules of assassination. Compete with your friends and challenge the world.

Pre-order now to get access to HITMAN: SNIPER CHALLENGE, an exclusive standalone sniper experience and carry over unlocks and upgrades into HITMAN: ABSOLUTION.

HITMAN: ABSOLUTION is scheduled for release across North America, Europe and PAL territories on November 20, 2012 for the PlayStation 3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft and Windows PC.

http://www.youtube.com/watch/?v=VM-kDqx34Ks

I’ve been reviewing this game under NDA, so I can’t say much about it. But, I can tell you that if you watch this trailer and wonder if the game is this cool, the answer is no. It’s better!

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.