Matrix Games (www.matrixgames.com) and 2by3 Games (www.2by3games.com) are pleased to announce the release of the v1.801 incremental update for the acclaimed War In The Pacific.
This update is a follow-up to the very successful v1.80 major comprehensive update and continues the work of the expanded War in the Pacific development team. The v1.801 update resolves a number of minor issues that were reported after the release of v1.80, including 12 fixes and 6 enhancements. Fixes include corrections to a combat report text overflow, float plane airgroup sizes, a few more unit fragment issues, torpedo attack altitude and replenishment airgroups. Enhancements add the ability to fill an airgroup with pilots with one button click, allow players to draw replacement planes one at a time from the pool, add a count of named pilots remaining, give the ability to load airgroups without planes onto transport ships and make the automatic supply "push" to outlying bases smarter and more efficient.
The v1.801 update is available online as an incremental update for version 1.80 of War in the Pacific. Owners of War in the Pacific are encouraged to upgrade to this new official version, which can be found in the Matrix Games "Latest Downloads" link in the "Games" section of the Matrix Games website.
Based on the highly acclaimed Uncommon Valor design, War In the Pacific is an expanded and massive undertaking that has been recognized as another masterpiece from the veteran team at 2by3 Games, which includes Gary Grigsby, Keith Brors and Joel Billings.
The scale of War in the Pacific: The Struggle Against Japan 1941-1945 is 60 miles per hex and losses are individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft. Virtually every ship, air group and battalion sized or larger troop formation is covered in exacting detail.