Tune in this Wednesday, March 22nd, at 10 a.m. Pacific for the last livestream celebrating Age of Triumph, the final live update of the Destiny 1 era content launching March 28th. This week’s livestream, “Sandbox Update,” will feature Bungie’s 3D Character Artist, Ian McIntosh, and Sr. Gameplay Designer, Josh Hamrick, viewable on Bungie’s Twitch channel. The livestream tune-in video is also available here Publishers: Bungie Platforms: PlayStation 4, Xbox One
The Dawning features new Quests and Bounties to complete, a new Record Book filled with challenges to conquer, the return of Sparrow Racing League with two new tracks, one set on Earth and one set on Mercury, and a brand new game mode called Strike Scoring.
The ‘Official Destiny: Rise of Iron Launch Trailer’ is now live for Guardians worldwide. Destiny: Rise of iron is available on Sept. 20, and includes a new cinematic story campaign, a new location ‘The Plaguelands’ to explore, a brand new social space ‘Felwinter Peak’, a new six-player Raid, new and remastered three-player co-operative Strikes, and even more ways to customize your Guardian with all-new weapons and gear. For game information, visit www.DestinyTheGame.com. Publishers: Bungie Platforms: PlayStation 4, Xbox One
Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc., and Bungie today confirmed the calendar for the highly anticipated Destiny Beta, which will include a diverse sampling of major activities featured in the full game. Fans who pre-order Destiny at a participating retailer are guaranteed access into the Beta, which will commence as follows: •The Beta begins first for PlayStation 4 computer entertainment system (PlayStation Plus required for some features) and PlayStation 3 computer entertainment system at 10:00am PDT on July 17 •The Beta begins for Xbox One, the all-in-one games and entertainment system and Xbox 360 games … Continue reading Trailer: Destiny →
Attention : This game may cause you and your loved one to argue excessively. Once this game is installed and you begin playing you may never stop. Be prepared to hear "You gonna go play that game again?" Just shake your head yes and make tracks to the Mac. I’m really impressed with this game because of the tutorial. It shows all the basics to get started kicking deamon ass. It teaches about moving around, healing your injured men, and attack strategies. Now before you get ready to jump in and start playing I have to give my Mac sermon … Continue reading Myth the Total Codex includes Myth and Myth II →
Let me start off by saying that people who own Macs have been getting the short end of the stick when it comes to looking for games for our computers. But that is all starting to change since the iMac has come out. I’ll begin by telling you that like most guys hate to sit and read about what keys do what in order to play the game. I just jump right in. In about an hour, or sooner if I can’t figure out what the hell I’m doing, I will read the Manual! So with out further babble from … Continue reading Bungie Mac Action Sack is a grab bag of goodies →
It is rare indeed to see the sequel to anything — movies, television shows or games — actually turn out better than the original. Sequels usually fall into either the category of either a hastily made game that relies too heavily on its predecessor for plot, or a simple add-on pack that is not really a new game at all. I was relieved and pleased to find that this was not the case with Myth II: Soulblighter. The folks at Bungie were smart enough to keep basically the same interface as the original Myth, and pack the game with enough … Continue reading Myth II: Soulblighter will conquer strategy gamers →
Finally someone has the guts to create a real-time combat game about, of all things, combat. Myth: The Fallen Lords is not a game for the diplomatic game players among us. In Myth, players are assigned a small cadre of troops for each mission, be it multiplayer against human foes online or undead computer armies. Armchair generals have to figure out how to direct their force’s strengths against opponent’s weaknesses. Sun Tzu would be proud. Farming, mining uber-minerals, diplomacy and constructing bases have all been delightfully left out of Myth. With all their energies directed at making realistic hand-to-hand combat, … Continue reading Myth: The Fallen Lords is a bar-raising medieval hackfest →
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